If you're retreating or luring enemies, pull them closer to the stairs or useful terrain - don't run into unexplored territory and potentially bring more enemies into the fight.
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Fear the Unknown: Until you know otherwise, you should assume every unexplored tile is full of enemies.Retreating to a corner or one tile corridor limits the surface area and lets you deal with them one at a time. Rushing an enemy group is a good way to let them surround you and wail on you. Chokepoints: The more enemies you let have line of fire on you at once, the worse of a position you're in.
In particular approaching an enemy orthogonally puts it in LoS for 7 tiles and detection range for 7 tiles (or 6 if you start the approach 1 or 2 tiles higher) whereas a diagonal puts it in LoS for 5 tiles and detection range for a mere 4 tiles.
After that, you can consider yourself an RF3 master, and you should consider taking what you've learned with you to other traditional roguelikes! Let's begin. Your goals for this game should be first to win, then to win with every class, then to get a win streak of 3, then to get a daily challenge win streak of 3. With even a fraction of this level of discipline, you can get a win of your own.
They are not cheating, just playing at the highest possible level of caution, risk aversion and turn-by-turn optimization. It is commonly said that any seed can be won in Rogue Fable III, that there are no unwinnable situations except that you make for yourself - and while I don't know who the best RF3 player is, I know that the best ever Nethack winstreak is 61 ( source ) and the best ever Dungeon Crawl Stone Soup winstreak is 62 ( source ).
That stuff is relatively self-explanatory, and in fact fun to figure out on your own - this guide focuses on the 'invisible' aspects of playing a roguelike - Ways to split enemies up or neuter their ability to pelt you with attacks that you might not have even thought of and that the game will never hint at. It won't tell you how you should play a specific race or class. This is, notably, not a strategy guide or a build guide. This is a tactics guide for Rogue Fable III, to help you cultivate a mentality for playing this and other traditional roguelikes using every trick in the book to turn unfair fights into fair fights.